Guidelines
Name: - The name of your power can be in any language but must have an English translation.
Appearance (Idle): - what form your power looks when it’s not in use (if any) for example Orihime’s hair pins or a quinsy cross (if you going for a quinsy just put in your cross here)
Appearance (In use): - what your power looks like when you call it forth. For Quinsy based humans put your bow here.
Element: - pick ONE of the following – ice, fire, wind, water, earth, shadow, light, lightning, poison, plants, or neutral.
Note: Reatsu and Melee comes under Neutral
Type: again pick one - offensive (pure destructive power, like Kenny's or the CC's) - defensive (Focuses on shielding the owner and allies from damage) - healing (self-explanatory) - effect (Whilst its damaging power may be lower it takes its strength by point effects on the opponent, Ie Kira’s dubbed weight or Tosen’s paralyzing)
Ability: The ability you gain when call on your powers, do not make this overpowered or GM with it.
Advanced Power Appearance: (only to Human's level 15 or higher) what does this form look like? or does it not have any change in its appearance?
Advanced Power Ability: (only to Human's level 15 or higher) same as abilitey, again to not make this overpowered or GM with it
A note for Quinsy humans: for your advanced power you get a 2nd bow, that can be used at the same time as the first, however this bow is the same Element and type as the first.
Techniques:anyone who starts at level one gets 1 free Tech, any higher get 3
- Code:
-
[b][u]Name:[/b][/u]
[b][u]Appearance (Idle):[/b][/u]
[b][u]Appearance (In use):[/b][/u]
[b][u]Element:[/b][/u]
[b][u]Type:[/b][/u]
[b][u]Ability:[/b][/u]
[u][b]Advanced Power Appearance:[/b][/u]
[u][b]Advanced Power Ability:[/b][/u]
[b][u]Techniques:[/b][/u]